To summarize how this unit went, i believe it has been extremely useful in developing my skills in terms of blueprinting to a degree that would allow further building to reach an professional and industry standard, the way it was laid out made sure that informative to what i was going to be doing/ learning and this meant that nothing felt pointless or a waste of time
things that went well was the creation of movement in the character blue print this was easier than i had thought in consideration that i have never done any form of character implementation, this doesn't mean that i didn't have any mishaps or slip ups since iv stated in my past stages that some thing were over looked and created problems for me at particular stages. But i believe this has gave me a large stepping stone to developing characters and implementing them to a industry standard which excites me and makes me want to pursue this form of blue printing a lot more.
This that i would of changed would probably be the use of my own animations and rigged characters since we used a free to use site to gain animations this created problems since it hindered the implementation in certain cases since the animation didn't match the rigging or cause things to look jarring and not very realistic, i know this was done for the unit since it based around only implementing a character but in the future i would like to make my own assets and animations to get an even higher standard of quality from my final piece. As well as this i don't believe i pushed my self enough to experiment with certain actions the character could do like implement a double jump or other things like this, this was down to time constraints but is something i would defiantly like to explore in the future.
Over all i enjoyed the unit and despite some mishaps i think it has turned out very well and has made learn some valuable tools i cant wait to take forward.
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