NPC Stage 8
This is the stage I went through and created collision capsules onto the boss' hands so that the boss is able to deal damage to the player, with this i needed to make sure that they wouldn't collide with anything else since this would create some physics issues like knocking the player across the map which is what i learned from some play testing.
This is the stage I went through and created collision capsules onto the boss' hands so that the boss is able to deal damage to the player, with this i needed to make sure that they wouldn't collide with anything else since this would create some physics issues like knocking the player across the map which is what i learned from some play testing.
NPC Stage 9
in this stage i was meant to prepare for damage to the player but i continued it to completion so that the boss would actually damage the player, it was using 2 variables of damage and enabling them to take effect using the trigger boxes we had put onto our boss hands this made for the combat to seem a lot more real and fluid since no damage will be done unless the hands collide with the player.
in this stage i was meant to prepare for damage to the player but i continued it to completion so that the boss would actually damage the player, it was using 2 variables of damage and enabling them to take effect using the trigger boxes we had put onto our boss hands this made for the combat to seem a lot more real and fluid since no damage will be done unless the hands collide with the player.
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