Stage 10
In this stage we were asked to create a field of view effect using anim notfiy similar to the launcher i had done in the previous stage, this was something i decided against mainly for the same reason as the my decision for a camera shake since this was a very similar task and and end result, it just didn't fit thematically with what i wanted for my finished level and character design.
In this stage we were asked to create a field of view effect using anim notfiy similar to the launcher i had done in the previous stage, this was something i decided against mainly for the same reason as the my decision for a camera shake since this was a very similar task and and end result, it just didn't fit thematically with what i wanted for my finished level and character design.
Stage 11 This slide
was about adding dodges to my character, this was easy when using what we had previously learned in combos and launchers, since it was created from and animation montage just like the combo system but with adding a launch to make the character move in the direction of the dodge,
i had some trouble with this but only aesthetically since it was hard to make it look realistic. Im glad i learnt this though since its become such a key tool to implement onto characters even in games today some of the best games still be released today use this mechanic such as the dark souls series and the newly released Nioh
i had some trouble with this but only aesthetically since it was hard to make it look realistic. Im glad i learnt this though since its become such a key tool to implement onto characters even in games today some of the best games still be released today use this mechanic such as the dark souls series and the newly released Nioh
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